Function Modifiers are used to modify the behaviour of a function. For example to add a prerequisite to a function.
First we create a modifier with or without parameter.
contract Owner { modifier onlyOwner { require(msg.sender == owner); _; } modifier costs(uint price) { if (msg.value >= price) { _; } } }
The function body is inserted where the special symbol "_;" appears in the definition of a modifier. So if condition of modifier is satisfied while calling this function, the function is executed and otherwise, an exception is thrown.
See the example below −
pragma solidity ^0.5.0; contract Owner { address owner; constructor() public { owner = msg.sender; } modifier onlyOwner { require(msg.sender == owner); _; } modifier costs(uint price) { if (msg.value >= price) { _; } } } contract Register is Owner { mapping (address => bool) registeredAddresses; uint price; constructor(uint initialPrice) public { price = initialPrice; } function register() public payable costs(price) { registeredAddresses[msg.sender] = true; } function changePrice(uint _price) public onlyOwner { price = _price; } }