When you define a class, you define a blueprint for a data type. This doesn't actually define any data, but it does define what the class name means, that is, what an object of the class will consist of and what operations can be performed on such an object.
Objects are instances of a class. The methods and variables that constitute a class are called members of the class.
A class definition starts with the keyword Class followed by the class name; and the class body, ended by the End Class statement. Following is the general form of a class definition −
[ <attributelist> ] [ accessmodifier ] [ Shadows ] [ MustInherit | NotInheritable ] [ Partial ] _ Class name [ ( Of typelist ) ] [ Inherits classname ] [ Implements interfacenames ] [ statements ] End Class
Where,
attributelist is a list of attributes that apply to the class. Optional.
accessmodifier defines the access levels of the class, it has values as - Public, Protected, Friend, Protected Friend and Private. Optional.
Shadows indicate that the variable re-declares and hides an identically named element, or set of overloaded elements, in a base class. Optional.
MustInherit specifies that the class can be used only as a base class and that you cannot create an object directly from it, i.e., an abstract class. Optional.
NotInheritable specifies that the class cannot be used as a base class.
Partial indicates a partial definition of the class.
Inherits specifies the base class it is inheriting from.
Implements specifies the interfaces the class is inheriting from.
The following example demonstrates a Box class, with three data members, length, breadth and height −
Module mybox Class Box Public length As Double ' Length of a box Public breadth As Double ' Breadth of a box Public height As Double ' Height of a box End Class Sub Main() Dim Box1 As Box = New Box() ' Declare Box1 of type Box Dim Box2 As Box = New Box() ' Declare Box2 of type Box Dim volume As Double = 0.0 ' Store the volume of a box here ' box 1 specification Box1.height = 5.0 Box1.length = 6.0 Box1.breadth = 7.0 ' box 2 specification Box2.height = 10.0 Box2.length = 12.0 Box2.breadth = 13.0 'volume of box 1 volume = Box1.height * Box1.length * Box1.breadth Console.WriteLine("Volume of Box1 : {0}", volume) 'volume of box 2 volume = Box2.height * Box2.length * Box2.breadth Console.WriteLine("Volume of Box2 : {0}", volume) Console.ReadKey() End Sub End Module
When the above code is compiled and executed, it produces the following result −
Volume of Box1 : 210 Volume of Box2 : 1560
A member function of a class is a function that has its definition or its prototype within the class definition like any other variable. It operates on any object of the class of which it is a member and has access to all the members of a class for that object.
Member variables are attributes of an object (from design perspective) and they are kept private to implement encapsulation. These variables can only be accessed using the public member functions.
Let us put above concepts to set and get the value of different class members in a class −
Module mybox Class Box Public length As Double ' Length of a box Public breadth As Double ' Breadth of a box Public height As Double ' Height of a box Public Sub setLength(ByVal len As Double) length = len End Sub Public Sub setBreadth(ByVal bre As Double) breadth = bre End Sub Public Sub setHeight(ByVal hei As Double) height = hei End Sub Public Function getVolume() As Double Return length * breadth * height End Function End Class Sub Main() Dim Box1 As Box = New Box() ' Declare Box1 of type Box Dim Box2 As Box = New Box() ' Declare Box2 of type Box Dim volume As Double = 0.0 ' Store the volume of a box here ' box 1 specification Box1.setLength(6.0) Box1.setBreadth(7.0) Box1.setHeight(5.0) 'box 2 specification Box2.setLength(12.0) Box2.setBreadth(13.0) Box2.setHeight(10.0) ' volume of box 1 volume = Box1.getVolume() Console.WriteLine("Volume of Box1 : {0}", volume) 'volume of box 2 volume = Box2.getVolume() Console.WriteLine("Volume of Box2 : {0}", volume) Console.ReadKey() End Sub End Module
When the above code is compiled and executed, it produces the following result −
Volume of Box1 : 210 Volume of Box2 : 1560
A class constructor is a special member Sub of a class that is executed whenever we create new objects of that class. A constructor has the name New and it does not have any return type.
Following program explains the concept of constructor −
Class Line Private length As Double ' Length of a line Public Sub New() 'constructor Console.WriteLine("Object is being created") End Sub Public Sub setLength(ByVal len As Double) length = len End Sub Public Function getLength() As Double Return length End Function Shared Sub Main() Dim line As Line = New Line() 'set line length line.setLength(6.0) Console.WriteLine("Length of line : {0}", line.getLength()) Console.ReadKey() End Sub End Class
When the above code is compiled and executed, it produces the following result −
Object is being created Length of line : 6
A default constructor does not have any parameter, but if you need, a constructor can have parameters. Such constructors are called parameterized constructors. This technique helps you to assign initial value to an object at the time of its creation as shown in the following example −
Class Line Private length As Double ' Length of a line Public Sub New(ByVal len As Double) 'parameterised constructor Console.WriteLine("Object is being created, length = {0}", len) length = len End Sub Public Sub setLength(ByVal len As Double) length = len End Sub Public Function getLength() As Double Return length End Function Shared Sub Main() Dim line As Line = New Line(10.0) Console.WriteLine("Length of line set by constructor : {0}", line.getLength()) 'set line length line.setLength(6.0) Console.WriteLine("Length of line set by setLength : {0}", line.getLength()) Console.ReadKey() End Sub End Class
When the above code is compiled and executed, it produces the following result −
Object is being created, length = 10 Length of line set by constructor : 10 Length of line set by setLength : 6
A destructor is a special member Sub of a class that is executed whenever an object of its class goes out of scope.
A destructor has the name Finalize and it can neither return a value nor can it take any parameters. Destructor can be very useful for releasing resources before coming out of the program like closing files, releasing memories, etc.
Destructors cannot be inherited or overloaded.
Following example explains the concept of destructor −
Class Line Private length As Double ' Length of a line Public Sub New() 'parameterised constructor Console.WriteLine("Object is being created") End Sub Protected Overrides Sub Finalize() ' destructor Console.WriteLine("Object is being deleted") End Sub Public Sub setLength(ByVal len As Double) length = len End Sub Public Function getLength() As Double Return length End Function Shared Sub Main() Dim line As Line = New Line() 'set line length line.setLength(6.0) Console.WriteLine("Length of line : {0}", line.getLength()) Console.ReadKey() End Sub End Class
When the above code is compiled and executed, it produces the following result −
Object is being created Length of line : 6 Object is being deleted
We can define class members as static using the Shared keyword. When we declare a member of a class as Shared, it means no matter how many objects of the class are created, there is only one copy of the member.
The keyword Shared implies that only one instance of the member exists for a class. Shared variables are used for defining constants because their values can be retrieved by invoking the class without creating an instance of it.
Shared variables can be initialized outside the member function or class definition. You can also initialize Shared variables inside the class definition.
You can also declare a member function as Shared. Such functions can access only Shared variables. The Shared functions exist even before the object is created.
The following example demonstrates the use of shared members −
Class StaticVar Public Shared num As Integer Public Sub count() num = num + 1 End Sub Public Shared Function getNum() As Integer Return num End Function Shared Sub Main() Dim s As StaticVar = New StaticVar() s.count() s.count() s.count() Console.WriteLine("Value of variable num: {0}", StaticVar.getNum()) Console.ReadKey() End Sub End Class
When the above code is compiled and executed, it produces the following result −
Value of variable num: 3
One of the most important concepts in object-oriented programming is that of inheritance. Inheritance allows us to define a class in terms of another class which makes it easier to create and maintain an application. This also provides an opportunity to reuse the code functionality and fast implementation time.
When creating a class, instead of writing completely new data members and member functions, the programmer can designate that the new class should inherit the members of an existing class. This existing class is called the base class, and the new class is referred to as the derived class.
A class can be derived from more than one class or interface, which means that it can inherit data and functions from multiple base classes or interfaces.
The syntax used in VB.Net for creating derived classes is as follows −
<access-specifier> Class <base_class> ... End Class Class <derived_class>: Inherits <base_class> ... End Class
Consider a base class Shape and its derived class Rectangle −
' Base class Class Shape Protected width As Integer Protected height As Integer Public Sub setWidth(ByVal w As Integer) width = w End Sub Public Sub setHeight(ByVal h As Integer) height = h End Sub End Class ' Derived class Class Rectangle : Inherits Shape Public Function getArea() As Integer Return (width * height) End Function End Class Class RectangleTester Shared Sub Main() Dim rect As Rectangle = New Rectangle() rect.setWidth(5) rect.setHeight(7) ' Print the area of the object. Console.WriteLine("Total area: {0}", rect.getArea()) Console.ReadKey() End Sub End Class
When the above code is compiled and executed, it produces the following result −
Total area: 35
The derived class inherits the base class member variables and member methods. Therefore, the super class object should be created before the subclass is created. The super class or the base class is implicitly known as MyBase in VB.Net
The following program demonstrates this −
' Base class Class Rectangle Protected width As Double Protected length As Double Public Sub New(ByVal l As Double, ByVal w As Double) length = l width = w End Sub Public Function GetArea() As Double Return (width * length) End Function Public Overridable Sub Display() Console.WriteLine("Length: {0}", length) Console.WriteLine("Width: {0}", width) Console.WriteLine("Area: {0}", GetArea()) End Sub 'end class Rectangle End Class 'Derived class Class Tabletop : Inherits Rectangle Private cost As Double Public Sub New(ByVal l As Double, ByVal w As Double) MyBase.New(l, w) End Sub Public Function GetCost() As Double Dim cost As Double cost = GetArea() * 70 Return cost End Function Public Overrides Sub Display() MyBase.Display() Console.WriteLine("Cost: {0}", GetCost()) End Sub 'end class Tabletop End Class Class RectangleTester Shared Sub Main() Dim t As Tabletop = New Tabletop(4.5, 7.5) t.Display() Console.ReadKey() End Sub End Class
When the above code is compiled and executed, it produces the following result −
Length: 4.5 Width: 7.5 Area: 33.75 Cost: 2362.5
VB.Net supports multiple inheritance.