Design patterns are used to represent the pattern used by developers to create software or web application. These patterns are selected based on the requirement analysis. The patterns describe the solution to the problem, when and where to apply the solution and the consequences of the implementation.
The documentation of design pattern is maintained in a way that focuses more on the technology that is used and in what ways. The following diagram explains the basic structure of design pattern documentation.
It describes the pattern in short and effective manner.
It describes what the pattern does.
It describes the list of situations where pattern is applicable.
Participants include classes and objects that participate in the design pattern with a list of consequences that exist with the pattern.
Python is an open source scripting language. It has libraries that support a variety of design patterns. The syntax of python is easy to understand and uses English keywords.
Python provides support for the list of design patterns that are mentioned below. These design patterns will be used throughout this tutorial −
Following are the different benefits of design pattern −
Patterns provide developer a selection of tried and tested solutions for the specified problems.
All design patterns are language neutral.
Patterns help to achieve communication and maintain well documentation.
It includes a record of accomplishment to reduce any technical risk to the project.
Design patterns are highly flexible to use and easy to understand.
Python is an open source scripting language, which is high-level, interpreted, interactive and object-oriented. It is designed to be highly readable. The syntax of Python language is easy to understand and uses English keywords frequently.
In this section, we will learn about the different features of Python language.
Python is processed at runtime using the interpreter. There is no need to compile program before execution. It is similar to PERL and PHP.
Python follows object-oriented style and design patterns. It includes class definition with various features like encapsulation, polymorphism and many more.
Python code written in Windows operating system and can be used in Mac operating system. The code can be reused and portable as per the requirements.
Python syntax is easy to understand and code. Any developer can understand the syntax of Python within few hours. Python can be described as “programmer-friendly”
If needed, a user can write some of Python code in C language as well. It is also possible to put python code in source code in different languages like C++. This makes Python an extensible language.
Consider the following important points related to Python programming language −
It includes functional and structured programming methods as well as object-oriented programming methods.
It can be used as scripting language or as a programming language.
It includes automatic garbage collection.
It includes high-level dynamic data types and supports various dynamic type checking.
Python includes a feature of integration with C, C++ and languages like Java.
To download Python language in your system, follow this link −
https://www.python.org/downloads/It includes packages for various operating systems like Windows, MacOS and Linux distributions.
In this section, we will learn in brief about a few important tools in Python.
The basic declaration of strings is as follows −
str = 'Hello World!'
The lists of python can be declared as compound data types separated by commas and enclosed within square brackets ([]).
list = [ 'abcd', 786 , 2.23, 'john', 70.2 ] tinylist = [123, 'john']
A tuple is dynamic data type of Python, which consists of number of values separated by commas. Tuples are enclosed with parentheses.
tinytuple = (123, 'john')
Python dictionary is a type of hash table. A dictionary key can be almost any data type of Python. The data types are usually numbers or strings.
tinydict = {'name': 'omkar','code':6734, 'dept': 'sales'}
Python helps in constituting a design pattern using the following parameters −
Model View Controller is the most commonly used design pattern. Developers find it easy to implement this design pattern.
Following is a basic architecture of the Model View Controller −
Let us now see how the structure works.
It consists of pure application logic, which interacts with the database. It includes all the information to represent data to the end user.
View represents the HTML files, which interact with the end user. It represents the model’s data to user.
It acts as an intermediary between view and model. It listens to the events triggered by view and queries model for the same.
Let us consider a basic object called “Person” and create an MVC design pattern.
Model.py
import json class Person(object): def __init__(self, first_name = None, last_name = None): self.first_name = first_name self.last_name = last_name #returns Person name, ex: John Doe def name(self): return ("%s %s" % (self.first_name,self.last_name)) @classmethod #returns all people inside db.txt as list of Person objects def getAll(self): database = open('db.txt', 'r') result = [] json_list = json.loads(database.read()) for item in json_list: item = json.loads(item) person = Person(item['first_name'], item['last_name']) result.append(person) return result
It calls for a method, which fetches all the records of the Person table in database. The records are presented in JSON format.
It displays all the records fetched within the model. View never interacts with model; controller does this work (communicating with model and view).
from model import Person def showAllView(list): print 'In our db we have %i users. Here they are:' % len(list) for item in list: print item.name() def startView(): print 'MVC - the simplest example' print 'Do you want to see everyone in my db?[y/n]' def endView(): print 'Goodbye!'
Controller interacts with model through the getAll() method which fetches all the records displayed to the end user.
from model import Person import view def showAll(): #gets list of all Person objects people_in_db = Person.getAll() #calls view return view.showAllView(people_in_db) def start(): view.startView() input = raw_input() if input == 'y': return showAll() else: return view.endView() if __name__ == "__main__": #running controller function start()
This pattern restricts the instantiation of a class to one object. It is a type of creational pattern and involves only one class to create methods and specified objects.
It provides a global point of access to the instance created.
The following program demonstrates the implementation of singleton class where it prints the instances created multiple times.
class Singleton: __instance = None @staticmethod def getInstance(): """ Static access method. """ if Singleton.__instance == None: Singleton() return Singleton.__instance def __init__(self): """ Virtually private constructor. """ if Singleton.__instance != None: raise Exception("This class is a singleton!") else: Singleton.__instance = self s = Singleton() print s s = Singleton.getInstance() print s s = Singleton.getInstance() print s
The above program generates the following output −
The number of instances created are same and there is no difference in the objects listed in output.
The factory pattern comes under the creational patterns list category. It provides one of the best ways to create an object. In factory pattern, objects are created without exposing the logic to client and referring to the newly created object using a common interface.
Factory patterns are implemented in Python using factory method. When a user calls a method such that we pass in a string and the return value as a new object is implemented through factory method. The type of object used in factory method is determined by string which is passed through method.
In the example below, every method includes object as a parameter, which is implemented through factory method.
Let us now see how to implement a factory pattern.
class Button(object): html = "" def get_html(self): return self.html class Image(Button): html = "<img></img>" class Input(Button): html = "<input></input>" class Flash(Button): html = "<obj></obj>" class ButtonFactory(): def create_button(self, typ): targetclass = typ.capitalize() return globals()[targetclass]() button_obj = ButtonFactory() button = ['image', 'input', 'flash'] for b in button: print button_obj.create_button(b).get_html()
The button class helps to create the html tags and the associated html page. The client will not have access to the logic of code and the output represents the creation of html page.
The python code includes the logic of html tags, which specified value. The end user can have a look on the HTML file created by the Python code.
Builder Pattern is a unique design pattern which helps in building complex object using simple objects and uses an algorithmic approach. This design pattern comes under the category of creational pattern. In this design pattern, a builder class builds the final object in step-by-step procedure. This builder is independent of other objects.
It provides clear separation and a unique layer between construction and representation of a specified object created by class.
It provides better control over construction process of the pattern created.
It gives the perfect scenario to change the internal representation of objects.
In this section, we will learn how to implement the builder pattern.
class Director: __builder = None def setBuilder(self, builder): self.__builder = builder def getCar(self): car = Car() # First goes the body body = self.__builder.getBody() car.setBody(body) # Then engine engine = self.__builder.getEngine() car.setEngine(engine) # And four wheels i = 0 while i < 4: wheel = self.__builder.getWheel() car.attachWheel(wheel) i += 1 return car # The whole product class Car: def __init__(self): self.__wheels = list() self.__engine = None self.__body = None def setBody(self, body): self.__body = body def attachWheel(self, wheel): self.__wheels.append(wheel) def setEngine(self, engine): self.__engine = engine def specification(self): print "body: %s" % self.__body.shape print "engine horsepower: %d" % self.__engine.horsepower print "tire size: %d\'" % self.__wheels[0].size class Builder: def getWheel(self): pass def getEngine(self): pass def getBody(self): pass class JeepBuilder(Builder): def getWheel(self): wheel = Wheel() wheel.size = 22 return wheel def getEngine(self): engine = Engine() engine.horsepower = 400 return engine def getBody(self): body = Body() body.shape = "SUV" return body # Car parts class Wheel: size = None class Engine: horsepower = None class Body: shape = None def main(): jeepBuilder = JeepBuilder() # initializing the class director = Director() # Build Jeep print "Jeep" director.setBuilder(jeepBuilder) jeep = director.getCar() jeep.specification() print "" if __name__ == "__main__": main()
The above program generates the following output −
Prototype design pattern helps to hide the complexity of the instances created by the class. The concept of the existing object will differ with that of the new object, which is created from scratch.
The newly copied object may have some changes in the properties if required. This approach saves time and resources that go in for the development of a product.
Let us now see how to implement a prototype pattern.
import copy class Prototype: _type = None _value = None def clone(self): pass def getType(self): return self._type def getValue(self): return self._value class Type1(Prototype): def __init__(self, number): self._type = "Type1" self._value = number def clone(self): return copy.copy(self) class Type2(Prototype): """ Concrete prototype. """ def __init__(self, number): self._type = "Type2" self._value = number def clone(self): return copy.copy(self) class ObjectFactory: """ Manages prototypes. Static factory, that encapsulates prototype initialization and then allows instatiation of the classes from these prototypes. """ __type1Value1 = None __type1Value2 = None __type2Value1 = None __type2Value2 = None @staticmethod def initialize(): ObjectFactory.__type1Value1 = Type1(1) ObjectFactory.__type1Value2 = Type1(2) ObjectFactory.__type2Value1 = Type2(1) ObjectFactory.__type2Value2 = Type2(2) @staticmethod def getType1Value1(): return ObjectFactory.__type1Value1.clone() @staticmethod def getType1Value2(): return ObjectFactory.__type1Value2.clone() @staticmethod def getType2Value1(): return ObjectFactory.__type2Value1.clone() @staticmethod def getType2Value2(): return ObjectFactory.__type2Value2.clone() def main(): ObjectFactory.initialize() instance = ObjectFactory.getType1Value1() print "%s: %s" % (instance.getType(), instance.getValue()) instance = ObjectFactory.getType1Value2() print "%s: %s" % (instance.getType(), instance.getValue()) instance = ObjectFactory.getType2Value1() print "%s: %s" % (instance.getType(), instance.getValue()) instance = ObjectFactory.getType2Value2() print "%s: %s" % (instance.getType(), instance.getValue()) if __name__ == "__main__": main()
The above program will generate the following output −
The output helps in creating new objects with the existing ones and it is clearly visible in the output mentioned above.
Facade design pattern provides a unified interface to a set of interfaces in a subsystem. It defines a higher-level interface that any subsystem can use.
A facade class knows which subsystem is responsible for a request.
Let us now see how to design a facade pattern.
class _IgnitionSystem(object): @staticmethod def produce_spark(): return True class _Engine(object): def __init__(self): self.revs_per_minute = 0 def turnon(self): self.revs_per_minute = 2000 def turnoff(self): self.revs_per_minute = 0 class _FuelTank(object): def __init__(self, level=30): self._level = level @property def level(self): return self._level @level.setter def level(self, level): self._level = level class _DashBoardLight(object): def __init__(self, is_on=False): self._is_on = is_on def __str__(self): return self.__class__.__name__ @property def is_on(self): return self._is_on @is_on.setter def is_on(self, status): self._is_on = status def status_check(self): if self._is_on: print("{}: ON".format(str(self))) else: print("{}: OFF".format(str(self))) class _HandBrakeLight(_DashBoardLight): pass class _FogLampLight(_DashBoardLight): pass class _Dashboard(object): def __init__(self): self.lights = {"handbreak": _HandBrakeLight(), "fog": _FogLampLight()} def show(self): for light in self.lights.values(): light.status_check() # Facade class Car(object): def __init__(self): self.ignition_system = _IgnitionSystem() self.engine = _Engine() self.fuel_tank = _FuelTank() self.dashboard = _Dashboard() @property def km_per_litre(self): return 17.0 def consume_fuel(self, km): litres = min(self.fuel_tank.level, km / self.km_per_litre) self.fuel_tank.level -= litres def start(self): print("\nStarting...") self.dashboard.show() if self.ignition_system.produce_spark(): self.engine.turnon() else: print("Can't start. Faulty ignition system") def has_enough_fuel(self, km, km_per_litre): litres_needed = km / km_per_litre if self.fuel_tank.level > litres_needed: return True else: return False def drive(self, km = 100): print("\n") if self.engine.revs_per_minute > 0: while self.has_enough_fuel(km, self.km_per_litre): self.consume_fuel(km) print("Drove {}km".format(km)) print("{:.2f}l of fuel still left".format(self.fuel_tank.level)) else: print("Can't drive. The Engine is turned off!") def park(self): print("\nParking...") self.dashboard.lights["handbreak"].is_on = True self.dashboard.show() self.engine.turnoff() def switch_fog_lights(self, status): print("\nSwitching {} fog lights...".format(status)) boolean = True if status == "ON" else False self.dashboard.lights["fog"].is_on = boolean self.dashboard.show() def fill_up_tank(self): print("\nFuel tank filled up!") self.fuel_tank.level = 100 # the main function is the Client def main(): car = Car() car.start() car.drive() car.switch_fog_lights("ON") car.switch_fog_lights("OFF") car.park() car.fill_up_tank() car.drive() car.start() car.drive() if __name__ == "__main__": main()
The above program generates the following output −
This program is designed with a scenario. It is that of starting the engine of a car or any driving vehicle. If you observe the code, it includes the associated functions to drive, to park and to consume fuel as well.
Command Pattern adds a level of abstraction between actions and includes an object, which invokes these actions.
In this design pattern, client creates a command object that includes a list of commands to be executed. The command object created implements a specific interface.
Following is the basic architecture of the command pattern −
We will now see how to implement the design pattern.
def demo(a,b,c): print 'a:',a print 'b:',b print 'c:',c class Command: def __init__(self, cmd, *args): self._cmd=cmd self._args=args def __call__(self, *args): return apply(self._cmd, self._args+args) cmd = Command(dir,__builtins__) print cmd() cmd = Command(demo,1,2) cmd(3)
The above program generates the following output −
The output implements all the commands and keywords listed in Python language. It prints the necessary values of the variables.
Adapter pattern works as a bridge between two incompatible interfaces. This type of design pattern comes under structural pattern as this pattern combines the capability of two independent interfaces.
This pattern involves a single class, which is responsible to join functionalities of independent or incompatible interfaces. A real life example could be the case of a card reader, which acts as an adapter between memory card and a laptop. You plug in the memory card into the card reader and the card reader into the laptop so that memory card can be read via the laptop.
The adapter design pattern helps to work classes together. It converts the interface of a class into another interface based on requirement. The pattern includes a speciation a polymorphism which names one name and multiple forms. Say for a shape class which can use as per the requirements gathered.
There are two types of adapter pattern −
This design pattern relies on object implementation. Hence, it is called the Object Adapter Pattern.
This is an alternative way to implement the adapter design pattern. The pattern can be implemented using multiple inheritances.
Let us now see how to implement the adapter pattern.
class EuropeanSocketInterface: def voltage(self): pass def live(self): pass def neutral(self): pass def earth(self): pass # Adaptee class Socket(EuropeanSocketInterface): def voltage(self): return 230 def live(self): return 1 def neutral(self): return -1 def earth(self): return 0 # Target interface class USASocketInterface: def voltage(self): pass def live(self): pass def neutral(self): pass # The Adapter class Adapter(USASocketInterface): __socket = None def __init__(self, socket): self.__socket = socket def voltage(self): return 110 def live(self): return self.__socket.live() def neutral(self): return self.__socket.neutral() # Client class ElectricKettle: __power = None def __init__(self, power): self.__power = power def boil(self): if self.__power.voltage() > 110: print "Kettle on fire!" else: if self.__power.live() == 1 and \ self.__power.neutral() == -1: print "Coffee time!" else: print "No power." def main(): # Plug in socket = Socket() adapter = Adapter(socket) kettle = ElectricKettle(adapter) # Make coffee kettle.boil() return 0 if __name__ == "__main__": main()
The above program generates the following output −
The code includes adapter interface with various parameters and attributes. It includes Adaptee along with Target interface that implements all the attributes and displays the output as visible.
Decorator pattern allows a user to add new functionality to an existing object without altering its structure. This type of design pattern comes under structural pattern as this pattern acts as a wrapper to existing class.
This pattern creates a decorator class, which wraps the original class and provides additional functionality keeping the class methods signature intact.
The motive of a decorator pattern is to attach additional responsibilities of an object dynamically.
The code mentioned below is a simple demonstration of how to implement decorator design pattern in Python. The illustration involves demonstration of a coffee shop in the format of class. The coffee class created is an abstract, which means that it cannot be instantiated.
import six from abc import ABCMeta @six.add_metaclass(ABCMeta) class Abstract_Coffee(object): def get_cost(self): pass def get_ingredients(self): pass def get_tax(self): return 0.1*self.get_cost() class Concrete_Coffee(Abstract_Coffee): def get_cost(self): return 1.00 def get_ingredients(self): return 'coffee' @six.add_metaclass(ABCMeta) class Abstract_Coffee_Decorator(Abstract_Coffee): def __init__(self,decorated_coffee): self.decorated_coffee = decorated_coffee def get_cost(self): return self.decorated_coffee.get_cost() def get_ingredients(self): return self.decorated_coffee.get_ingredients() class Sugar(Abstract_Coffee_Decorator): def __init__(self,decorated_coffee): Abstract_Coffee_Decorator.__init__(self,decorated_coffee) def get_cost(self): return self.decorated_coffee.get_cost() def get_ingredients(self): return self.decorated_coffee.get_ingredients() + ', sugar' class Milk(Abstract_Coffee_Decorator): def __init__(self,decorated_coffee): Abstract_Coffee_Decorator.__init__(self,decorated_coffee) def get_cost(self): return self.decorated_coffee.get_cost() + 0.25 def get_ingredients(self): return self.decorated_coffee.get_ingredients() + ', milk' class Vanilla(Abstract_Coffee_Decorator): def __init__(self,decorated_coffee): Abstract_Coffee_Decorator.__init__(self,decorated_coffee) def get_cost(self): return self.decorated_coffee.get_cost() + 0.75 def get_ingredients(self): return self.decorated_coffee.get_ingredients() + ', vanilla'
The implementation of the abstract class of the coffee shop is done with a separate file as mentioned below −
import coffeeshop myCoffee = coffeeshop.Concrete_Coffee() print('Ingredients: '+myCoffee.get_ingredients()+ '; Cost: '+str(myCoffee.get_cost())+'; sales tax = '+str(myCoffee.get_tax())) myCoffee = coffeeshop.Milk(myCoffee) print('Ingredients: '+myCoffee.get_ingredients()+ '; Cost: '+str(myCoffee.get_cost())+'; sales tax = '+str(myCoffee.get_tax())) myCoffee = coffeeshop.Vanilla(myCoffee) print('Ingredients: '+myCoffee.get_ingredients()+ '; Cost: '+str(myCoffee.get_cost())+'; sales tax = '+str(myCoffee.get_tax())) myCoffee = coffeeshop.Sugar(myCoffee) print('Ingredients: '+myCoffee.get_ingredients()+ '; Cost: '+str(myCoffee.get_cost())+'; sales tax = '+str(myCoffee.get_tax()))
The above program generates the following output −
The proxy design pattern includes a new object, which is called “Proxy” in place of an existing object which is called the “Real Subject”. The proxy object created of the real subject must be on the same interface in such a way that the client should not get any idea that proxy is used in place of the real object. Requests generated by the client to the proxy are passed through the real subject.
The UML representation of proxy pattern is as follows −
Let us now see how to implement the proxy pattern.
class Image: def __init__( self, filename ): self._filename = filename def load_image_from_disk( self ): print("loading " + self._filename ) def display_image( self ): print("display " + self._filename) class Proxy: def __init__( self, subject ): self._subject = subject self._proxystate = None class ProxyImage( Proxy ): def display_image( self ): if self._proxystate == None: self._subject.load_image_from_disk() self._proxystate = 1 print("display " + self._subject._filename ) proxy_image1 = ProxyImage ( Image("HiRes_10Mb_Photo1") ) proxy_image2 = ProxyImage ( Image("HiRes_10Mb_Photo2") ) proxy_image1.display_image() # loading necessary proxy_image1.display_image() # loading unnecessary proxy_image2.display_image() # loading necessary proxy_image2.display_image() # loading unnecessary proxy_image1.display_image() # loading unnecessary
The above program generates the following output −
The proxy pattern design helps in replicating the images that we created. The display_image() function helps to check if the values are getting printed in the command prompt.
The chain of responsibility pattern is used to achieve loose coupling in software where a specified request from the client is passed through a chain of objects included in it. It helps in building a chain of objects. The request enters from one end and moves from one object to another.
This pattern allows an object to send a command without knowing which object will handle the request.
We will now see how to implement the chain of responsibility pattern.
class ReportFormat(object): PDF = 0 TEXT = 1 class Report(object): def __init__(self, format_): self.title = 'Monthly report' self.text = ['Things are going', 'really, really well.'] self.format_ = format_ class Handler(object): def __init__(self): self.nextHandler = None def handle(self, request): self.nextHandler.handle(request) class PDFHandler(Handler): def handle(self, request): if request.format_ == ReportFormat.PDF: self.output_report(request.title, request.text) else: super(PDFHandler, self).handle(request) def output_report(self, title, text): print '<html>' print ' <head>' print ' <title>%s</title>' % title print ' </head>' print ' <body>' for line in text: print ' <p>%s' % line print ' </body>' print '</html>' class TextHandler(Handler): def handle(self, request): if request.format_ == ReportFormat.TEXT: self.output_report(request.title, request.text) else: super(TextHandler, self).handle(request) def output_report(self, title, text): print 5*'*' + title + 5*'*' for line in text: print line class ErrorHandler(Handler): def handle(self, request): print "Invalid request" if __name__ == '__main__': report = Report(ReportFormat.TEXT) pdf_handler = PDFHandler() text_handler = TextHandler() pdf_handler.nextHandler = text_handler text_handler.nextHandler = ErrorHandler() pdf_handler.handle(report)
The above program generates the following output −
The above code creates a report for monthly tasks where it sends commands through each function. It takes two handlers – for PDF and for text. It prints the output once the required object executes each function.
In this pattern, objects are represented as observers that wait for an event to trigger. An observer attaches to the subject once the specified event occurs. As the event occurs, the subject tells the observers that it has occurred.
The following UML diagram represents the observer pattern −
Let us now see how to implement the observer pattern.
import threading import time import pdb class Downloader(threading.Thread): def run(self): print 'downloading' for i in range(1,5): self.i = i time.sleep(2) print 'unfunf' return 'hello world' class Worker(threading.Thread): def run(self): for i in range(1,5): print 'worker running: %i (%i)' % (i, t.i) time.sleep(1) t.join() print 'done' t = Downloader() t.start() time.sleep(1) t1 = Worker() t1.start() t2 = Worker() t2.start() t3 = Worker() t3.start()
The above program generates the following output −
The above code explains the procedure of downloading a particular result. As per the observer pattern logic, every object is treated as observer. It prints the output when event is triggered.
It provides a module for state machines, which are implemented using subclasses, derived from a specified state machine class. The methods are state independent and cause transitions declared using decorators.
The basic implementation of state pattern is shown below −
class ComputerState(object): name = "state" allowed = [] def switch(self, state): """ Switch to new state """ if state.name in self.allowed: print 'Current:',self,' => switched to new state',state.name self.__class__ = state else: print 'Current:',self,' => switching to',state.name,'not possible.' def __str__(self): return self.name class Off(ComputerState): name = "off" allowed = ['on'] class On(ComputerState): """ State of being powered on and working """ name = "on" allowed = ['off','suspend','hibernate'] class Suspend(ComputerState): """ State of being in suspended mode after switched on """ name = "suspend" allowed = ['on'] class Hibernate(ComputerState): """ State of being in hibernation after powered on """ name = "hibernate" allowed = ['on'] class Computer(object): """ A class representing a computer """ def __init__(self, model='HP'): self.model = model # State of the computer - default is off. self.state = Off() def change(self, state): """ Change state """ self.state.switch(state) if __name__ == "__main__": comp = Computer() comp.change(On) comp.change(Off) comp.change(On) comp.change(Suspend) comp.change(Hibernate) comp.change(On) comp.change(Off)
The above program generates the following output −
The strategy pattern is a type of behavioral pattern. The main goal of strategy pattern is to enable client to choose from different algorithms or procedures to complete the specified task. Different algorithms can be swapped in and out without any complications for the mentioned task.
This pattern can be used to improve flexibility when external resources are accessed.
The program shown below helps in implementing the strategy pattern.
import types class StrategyExample: def __init__(self, func = None): self.name = 'Strategy Example 0' if func is not None: self.execute = types.MethodType(func, self) def execute(self): print(self.name) def execute_replacement1(self): print(self.name + 'from execute 1') def execute_replacement2(self): print(self.name + 'from execute 2') if __name__ == '__main__': strat0 = StrategyExample() strat1 = StrategyExample(execute_replacement1) strat1.name = 'Strategy Example 1' strat2 = StrategyExample(execute_replacement2) strat2.name = 'Strategy Example 2' strat0.execute() strat1.execute() strat2.execute()
The above program generates the following output −
It provides a list of strategies from the functions, which execute the output. The major focus of this behavior pattern is behavior.
A template pattern defines a basic algorithm in a base class using abstract operation where subclasses override the concrete behavior. The template pattern keeps the outline of algorithm in a separate method. This method is referred as the template method.
Following are the different features of the template pattern −
It defines the skeleton of algorithm in an operation
It includes subclasses, which redefine certain steps of an algorithm.
class MakeMeal: def prepare(self): pass def cook(self): pass def eat(self): pass def go(self): self.prepare() self.cook() self.eat() class MakePizza(MakeMeal): def prepare(self): print "Prepare Pizza" def cook(self): print "Cook Pizza" def eat(self): print "Eat Pizza" class MakeTea(MakeMeal): def prepare(self): print "Prepare Tea" def cook(self): print "Cook Tea" def eat(self): print "Eat Tea" makePizza = MakePizza() makePizza.go() print 25*"+" makeTea = MakeTea() makeTea.go()
The above program generates the following output −
This code creates a template to prepare meal. Here, each parameter represents the attribute to create a part of meal like tea, pizza, etc.
The output represents the visualization of attributes.
The flyweight patterb comes under the structural design patterns category. It provides a way to decrease object count. It includes various features that help in improving application structure. The most important feature of the flyweight objects is immutable. This means that they cannot be modified once constructed. The pattern uses a HashMap to store reference objects.
The following program helps in implementing the flyweight pattern −
class ComplexGenetics(object): def __init__(self): pass def genes(self, gene_code): return "ComplexPatter[%s]TooHugeinSize" % (gene_code) class Families(object): family = {} def __new__(cls, name, family_id): try: id = cls.family[family_id] except KeyError: id = object.__new__(cls) cls.family[family_id] = id return id def set_genetic_info(self, genetic_info): cg = ComplexGenetics() self.genetic_info = cg.genes(genetic_info) def get_genetic_info(self): return (self.genetic_info) def test(): data = (('a', 1, 'ATAG'), ('a', 2, 'AAGT'), ('b', 1, 'ATAG')) family_objects = [] for i in data: obj = Families(i[0], i[1]) obj.set_genetic_info(i[2]) family_objects.append(obj) for i in family_objects: print "id = " + str(id(i)) print i.get_genetic_info() print "similar id's says that they are same objects " if __name__ == '__main__': test()
The above program generates the following output −
The abstract factory pattern is also called factory of factories. This design pattern comes under the creational design pattern category. It provides one of the best ways to create an object.
It includes an interface, which is responsible for creating objects related to Factory.
The following program helps in implementing the abstract factory pattern.
class Window: __toolkit = "" __purpose = "" def __init__(self, toolkit, purpose): self.__toolkit = toolkit self.__purpose = purpose def getToolkit(self): return self.__toolkit def getType(self): return self.__purpose class GtkToolboxWindow(Window): def __init__(self): Window.__init__(self, "Gtk", "ToolboxWindow") class GtkLayersWindow(Window): def __init__(self): Window.__init__(self, "Gtk", "LayersWindow") class GtkMainWindow(Window): def __init__(self): Window.__init__(self, "Gtk", "MainWindow") class QtToolboxWindow(Window): def __init__(self): Window.__init__(self, "Qt", "ToolboxWindow") class QtLayersWindow(Window): def __init__(self): Window.__init__(self, "Qt", "LayersWindow") class QtMainWindow(Window): def __init__(self): Window.__init__(self, "Qt", "MainWindow") # Abstract factory class class UIFactory: def getToolboxWindow(self): pass def getLayersWindow(self): pass def getMainWindow(self): pass class GtkUIFactory(UIFactory): def getToolboxWindow(self): return GtkToolboxWindow() def getLayersWindow(self): return GtkLayersWindow() def getMainWindow(self): return GtkMainWindow() class QtUIFactory(UIFactory): def getToolboxWindow(self): return QtToolboxWindow() def getLayersWindow(self): return QtLayersWindow() def getMainWindow(self): return QtMainWindow() if __name__ == "__main__": gnome = True kde = not gnome if gnome: ui = GtkUIFactory() elif kde: ui = QtUIFactory() toolbox = ui.getToolboxWindow() layers = ui.getLayersWindow() main = ui.getMainWindow() print "%s:%s" % (toolbox.getToolkit(), toolbox.getType()) print "%s:%s" % (layers.getToolkit(), layers.getType()) print "%s:%s" % (main.getToolkit(), main.getType())
The above program generates the following output −
In the above program, the abstract factory creates objects for each window. It calls for each method, which executes the output as expected.
The object oriented pattern is the most commonly used pattern. This pattern can be found in almost every programming language.
Let us now see how to implement the object oriented pattern.
class Parrot: # class attribute species = "bird" # instance attribute def __init__(self, name, age): self.name = name self.age = age # instantiate the Parrot class blu = Parrot("Blu", 10) woo = Parrot("Woo", 15) # access the class attributes print("Blu is a {}".format(blu.__class__.species)) print("Woo is also a {}".format(woo.__class__.species)) # access the instance attributes print("{} is {} years old".format( blu.name, blu.age)) print("{} is {} years old".format( woo.name, woo.age))
The above program generates the following output
The code includes class attribute and instance attributes, which are printed as per the requirement of the output. There are various features that form part of the object oriented pattern. The features are explained in the next chapter.
In this chapter, we will focus on patterns using object oriented concepts and its implementation in Python. When we design our programs around blocks of statements, which manipulate the data around functions, it is called procedure-oriented programming. In object-oriented programming, there are two main instances called classes and objects.
The implementation of classes and object variables are as follows −
class Robot: population = 0 def __init__(self, name): self.name = name print("(Initializing {})".format(self.name)) Robot.population += 1 def die(self): print("{} is being destroyed!".format(self.name)) Robot.population -= 1 if Robot.population == 0: print("{} was the last one.".format(self.name)) else: print("There are still {:d} robots working.".format( Robot.population)) def say_hi(self): print("Greetings, my masters call me {}.".format(self.name)) @classmethod def how_many(cls): print("We have {:d} robots.".format(cls.population)) droid1 = Robot("R2-D2") droid1.say_hi() Robot.how_many() droid2 = Robot("C-3PO") droid2.say_hi() Robot.how_many() print("\nRobots can do some work here.\n") print("Robots have finished their work. So let's destroy them.") droid1.die() droid2.die() Robot.how_many()
The above program generates the following output −
This illustration helps to demonstrate the nature of class and object variables.
“population” belongs to the “Robot” class. Hence, it is referred to as a class variable or object.
Here, we refer to the population class variable as Robot.population and not as self.population.
The iterator design pattern falls under the behavioral design patterns category. Developers come across the iterator pattern in almost every programming language. This pattern is used in such a way that it helps to access the elements of a collection (class) in sequential manner without understanding the underlying layer design.
We will now see how to implement the iterator pattern.
import time def fib(): a, b = 0, 1 while True: yield b a, b = b, a + b g = fib() try: for e in g: print(e) time.sleep(1) except KeyboardInterrupt: print("Calculation stopped")
The above program generates the following output −
If you focus on the pattern, Fibonacci series is printed with the iterator pattern. On forceful termination of user, the following output is printed −
This python code follows the iterator pattern. Here, the increment operators are used to start the count. The count ends on forceful termination by the user.
Dictionaries are the data structures, which include a key value combination. These are widely used in place of JSON – JavaScript Object Notation. Dictionaries are used for API (Application Programming Interface) programming. A dictionary maps a set of objects to another set of objects. Dictionaries are mutable; this means they can be changed as and when needed based on the requirements.
The following program shows the basic implementation of dictionaries in Python starting from its creation to its implementation.
# Create a new dictionary d = dict() # or d = {} # Add a key - value pairs to dictionary d['xyz'] = 123 d['abc'] = 345 # print the whole dictionary print(d) # print only the keys print(d.keys()) # print only values print(d.values()) # iterate over dictionary for i in d : print("%s %d" %(i, d[i])) # another method of iteration for index, value in enumerate(d): print (index, value , d[value]) # check if key exist 23. Python Data Structure –print('xyz' in d) # delete the key-value pair del d['xyz'] # check again print("xyz" in d)
The above program generates the following output −
Note −There are drawbacks related to the implementation of dictionaries in Python.
Dictionaries do not support the sequence operation of the sequence data types like strings, tuples and lists. These belong to the built-in mapping type.
The Lists data structure is a versatile datatype in Python, which can be written as a list of comma separated values between square brackets.
Here is the basic syntax for the structure −
List_name = [ elements ];
If you observe, the syntax is declared like arrays with the only difference that lists can include elements with different data types. The arrays include elements of the same data type. A list can contain a combination of strings, integers and objects. Lists can be used for the implementation of stacks and queues.
Lists are mutable. These can be changed as and when needed.
The following program shows the implementations of lists −
my_list = ['p','r','o','b','e'] # Output: p print(my_list[0]) # Output: o print(my_list[2]) # Output: e print(my_list[4]) # Error! Only integer can be used for indexing # my_list[4.0] # Nested List n_list = ["Happy", [2,0,1,5]] # Nested indexing # Output: a print(n_list[0][1]) # Output: 5 print(n_list[1][3])
The above program generates the following output −
The built-in functions of Python lists are as follows −
Append()− It adds element to the end of list.
Extend()− It adds elements of the list to another list.
Insert()− It inserts an item to the defined index.
Remove()− It deletes the element from the specified list.
Reverse()− It reverses the elements in list.
sort() − It helps to sort elements in chronological order.
A set can be defined as unordered collection that is iterable, mutable and there is no inclusion of duplicate elements in it. In Python, set class is a notation of mathematical set. The main advantage of using a set is that it includes highly optimized method for checking specific element.
Python includes a separate category called frozen sets. These sets are immutable objects that only support methods and operators that produce a required result.
The following program helps in the implementation of sets −
# Set in Python # Creating two sets set1 = set() set2 = set() # Adding elements to set1 for i in range(1, 6): set1.add(i) # Adding elements to set2 for i in range(3, 8): set2.add(i) print("Set1 = ", set1) print("Set2 = ", set2) print("\n") # Union of set1 and set2 set3 = set1 | set2# set1.union(set2) print("Union of Set1 & Set2: Set3 = ", set3) # Intersection of set1 and set2 set4 = set1 & set2# set1.intersection(set2) print("Intersection of Set1 & Set2: Set4 = ", set4) print("\n") # Checking relation between set3 and set4 if set3 > set4: # set3.issuperset(set4) print("Set3 is superset of Set4") elif set3 < set4: # set3.issubset(set4) print("Set3 is subset of Set4") else : # set3 == set4 print("Set3 is same as Set4") # displaying relation between set4 and set3 if set4 < set3: # set4.issubset(set3) print("Set4 is subset of Set3") print("\n") # difference between set3 and set4 set5 = set3 - set4 print("Elements in Set3 and not in Set4: Set5 = ", set5) print("\n") # checkv if set4 and set5 are disjoint sets if set4.isdisjoint(set5): print("Set4 and Set5 have nothing in common\n") # Removing all the values of set5 set5.clear() print("After applying clear on sets Set5: ") print("Set5 = ", set5)
The above program generates the following output −
The frozen set can be demonstrated using the following program −
normal_set = set(["a", "b","c"]) # Adding an element to normal set is fine normal_set.add("d") print("Normal Set") print(normal_set) # A frozen set frozen_set = frozenset(["e", "f", "g"]) print("Frozen Set") print(frozen_set)
The above program generates the following output −
Queue is a collection of objects, which define a simple data structure following the FIFO (Fast In Fast Out) and the LIFO (Last In First Out) procedures. The insert and delete operations are referred as enqueue and dequeue operations.
Queues do not allow random access to the objects they contain.
The following program helps in the implementation of FIFO −
import Queue q = Queue.Queue() #put items at the end of the queue for x in range(4): q.put("item-" + str(x)) #remove items from the head of the queue while not q.empty(): print q.get()
The above program generates the following output −
The following program helps in the implementation of the LIFO procedure −
import Queue q = Queue.LifoQueue() #add items at the head of the queue for x in range(4): q.put("item-" + str(x)) #remove items from the head of the queue while not q.empty(): print q.get()
The above program generates the following output −
Priority queue is a container data structure that manages a set of records with the ordered keys to provide quick access to the record with smallest or largest key in specified data structure.
The implementation of priority queue is as follows −
import Queue class Task(object): def __init__(self, priority, name): self.priority = priority self.name = name def __cmp__(self, other): return cmp(self.priority, other.priority) q = Queue.PriorityQueue() q.put( Task(100, 'a not agent task') ) q.put( Task(5, 'a highly agent task') ) q.put( Task(10, 'an important task') ) while not q.empty(): cur_task = q.get() print 'process task:', cur_task.name
The above program generates the following output −
String serialization is the process of writing a state of object into a byte stream. In python, the “pickle” library is used for enabling serialization. This module includes a powerful algorithm for serializing and de-serializing a Python object structure. “Pickling” is the process of converting Python object hierarchy into byte stream and “unpickling” is the reverse procedure.
The demonstration of the pickle module is as follows −
import pickle #Here's an example dict grades = { 'Alice': 89, 'Bob': 72, 'Charles': 87 } #Use dumps to convert the object to a serialized string serial_grades = pickle.dumps( grades ) print(serial_grades) #Use loads to de-serialize an object received_grades = pickle.loads( serial_grades ) print(received_grades)
The above program generates the following output −
Concurrency is often misunderstood as parallelism. Concurrency implies scheduling independent code to be executed in a systematic manner. This chapter focuses on the execution of concurrency for an operating system using Python.
The following program helps in the execution of concurrency for an operating system −
import os import time import threading import multiprocessing NUM_WORKERS = 4 def only_sleep(): print("PID: %s, Process Name: %s, Thread Name: %s" % ( os.getpid(), multiprocessing.current_process().name, threading.current_thread().name) ) time.sleep(1) def crunch_numbers(): print("PID: %s, Process Name: %s, Thread Name: %s" % ( os.getpid(), multiprocessing.current_process().name, threading.current_thread().name) ) x = 0 while x < 10000000: x += 1 for _ in range(NUM_WORKERS): only_sleep() end_time = time.time() print("Serial time=", end_time - start_time) # Run tasks using threads start_time = time.time() threads = [threading.Thread(target=only_sleep) for _ in range(NUM_WORKERS)] [thread.start() for thread in threads] [thread.join() for thread in threads] end_time = time.time() print("Threads time=", end_time - start_time) # Run tasks using processes start_time = time.time() processes = [multiprocessing.Process(target=only_sleep()) for _ in range(NUM_WORKERS)] [process.start() for process in processes] [process.join() for process in processes] end_time = time.time() print("Parallel time=", end_time - start_time)
The above program generates the following output −
“multiprocessing” is a package similar to the threading module. This package supports local and remote concurrency. Due to this module, programmers get the advantage to use multiple processes on the given system.
Anti-patterns follow a strategy in opposition to predefined design patterns. The strategy includes common approaches to common problems, which can be formalized and can be generally considered as a good development practice. Usually, anti-patterns are opposite and undesirable. Anti- patterns are certain patterns used in software development, which are considered as bad programming practices.
Let us now see a few important features of anti-patterns.
These patterns literally break your code and make you do wrong things. Following is a simple illustration of this −
class Rectangle(object): def __init__(self, width, height): self._width = width self._height = height r = Rectangle(5, 6) # direct access of protected member print("Width: {:d}".format(r._width))
A program is said to be maintainable if it is easy to understand and modify as per the requirement. Importing module can be considered as an example of maintainability.
import math x = math.ceil(y) # or import multiprocessing as mp pool = mp.pool(8)
Following example helps in the demonstration of anti-patterns −
#Bad def filter_for_foo(l): r = [e for e in l if e.find("foo") != -1] if not check_some_critical_condition(r): return None return r res = filter_for_foo(["bar","foo","faz"]) if res is not None: #continue processing pass #Good def filter_for_foo(l): r = [e for e in l if e.find("foo") != -1] if not check_some_critical_condition(r): raise SomeException("critical condition unmet!") return r try: res = filter_for_foo(["bar","foo","faz"]) #continue processing except SomeException: i = 0 while i < 10: do_something() #we forget to increment i
The example includes the demonstration of good and bad standards for creating a function in Python.
Handling exceptions is also a primary criterion of design patterns. An exception is an error that happens during the execution of a program. When a particular error occurs, it is important to generate an exception. This helps in curbing program crashes.
Exceptions are convenient ways of handling errors and special conditions in a program. When a user thinks that the specified code can produce an error then it is important to use exception handling.
import sys randomList = ['a', 0, 2] for entry in randomList: try: print("The entry is", entry) r = 1/int(entry) break except: print("Oops!",sys.exc_info()[0],"occured.") print("Next entry.") print() print("The reciprocal of",entry,"is",r)
The above program generates the following output −
In Python programming specifically, exceptions are raised when corresponding error of code occurs at run time. This can be forcefully raised using the “raise” keyword.
raise KeyboardInterrupt Traceback (most recent call last): ... KeyboardInterrupt