A variable is nothing but a name given to a storage area that our programs can manipulate. It can hold different types of values including functions and tables.
The name of a variable can be composed of letters, digits, and the underscore character. It must begin with either a letter or an underscore. Upper and lowercase letters are distinct because Lua is case-sensitive. There are eight basic types of values in Lua −
In Lua, though we don't have variable data types, we have three types based on the scope of the variable.
Global variables − All variables are considered global unless explicitly declared as a local.
Local variables − When the type is specified as local for a variable then its scope is limited with the functions inside their scope.
Table fields − This is a special type of variable that can hold anything except nil including functions.
A variable definition means to tell the interpreter where and how much to create the storage for the variable. A variable definition have an optional type and contains a list of one or more variables of that type as follows −
type variable_list;
Here, type is optionally local or type specified making it global, and variable_list may consist of one or more identifier names separated by commas. Some valid declarations are shown here −
local i, j local i local a,c
The line local i, j both declares and defines the variables i and j; which instructs the interpreter to create variables named i, j and limits the scope to be local.
Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as follows −
type variable_list = value_list;
Some examples are −
local d , f = 5 ,10 --declaration of d and f as local variables. d , f = 5, 10; --declaration of d and f as global variables. d, f = 10 --[[declaration of d and f as global variables. Here value of f is nil --]]
For definition without an initializer: variables with static storage duration are implicitly initialized with nil.
As you can see in the above examples, assignments for multiples variables follows a variable_list and value_list format. In the above example local d, f = 5,10 we have d and f in variable_list and 5 and 10 in values list.
Value assigning in Lua takes place like first variable in the variable_list with first value in the value_list and so on. Hence, the value of d is 5 and the value of f is 10.
Try the following example, where variables have been declared at the top, but they have been defined and initialized inside the main function −
-- Variable definition: local a, b -- Initialization a = 10 b = 30 print("value of a:", a) print("value of b:", b) -- Swapping of variables b, a = a, b print("value of a:", a) print("value of b:", b) f = 70.0/3.0 print("value of f", f)
When the above code is built and executed, it produces the following result −
value of a: 10 value of b: 30 value of a: 30 value of b: 10 value of f 23.333333333333
There are two kinds of expressions in Lua −
lvalue − Expressions that refer to a memory location is called "lvalue" expression. An lvalue may appear as either the left-hand or right-hand side of an assignment.
rvalue − The term rvalue refers to a data value that is stored at some address in memory. An rvalue is an expression that cannot have a value assigned to it, which means an rvalue may appear on the right-hand side, but not on the left-hand side of an assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric literals are rvalues and so may not be assigned and cannot appear on the left-hand side. Following is a valid statement −
g = 20
But following is not a valid statement and would generate a build-time error −
10 = 20
In Lua programming language, apart from the above types of assignment, it is possible to have multiple lvalues and rvalues in the same single statement. It is shown below.
g,l = 20,30
In the above statement, 20 is assigned to g and 30 is assigned to l.