Lua is a dynamically typed language, so the variables don't have types, only the values have types. Values can be stored in variables, passed as parameters and returned as results.
In Lua, though we don't have variable data types, but we have types for the values. The list of data types for values are given below.
Sr.No | Value Type & Description |
---|---|
1 | nil Used to differentiate the value from having some data or no(nil) data. |
2 | boolean Includes true and false as values. Generally used for condition checking. |
3 | number Represents real(double precision floating point) numbers. |
4 | string Represents array of characters. |
5 | function Represents a method that is written in C or Lua. |
6 | userdata Represents arbitrary C data. |
7 | thread Represents independent threads of execution and it is used to implement coroutines. |
8 | table Represent ordinary arrays, symbol tables, sets, records, graphs, trees, etc., and implements associative arrays. It can hold any value (except nil). |
In Lua, there is a function called ‘type’ that enables us to know the type of the variable. Some examples are given in the following code.
print(type("What is my type")) --> string t = 10 print(type(5.8*t)) --> number print(type(true)) --> boolean print(type(print)) --> function print(type(nil)) --> nil print(type(type(ABC))) --> string
When you build and execute the above program, it produces the following result on Linux −
string number boolean function nil string
By default, all the variables will point to nil until they are assigned a value or initialized. In Lua, zero and empty strings are considered to be true in case of condition checks. Hence, you have to be careful when using Boolean operations. We will know more using these types in the next chapters.