In the Previous chapters we have learned how draw a shapes such as line, triangle, rhombus using JOGL. We draw lines by passing a predefined field, Gl_lines to glBegin() method.
Other than GL_LINES, the glBegin() method accepts eight more parameters. You can use them to draw different shapes. These are used the same way as GL_LINES.
The following table shows the glBegin() method parameters along with their description −
Sr.No | Parameters and Description |
---|---|
1 | GL_LINES Creates each pair of vertices as an independent line segment. |
2 | GL_LINE_STRIP Draws a connected group of line segments from the first vertex to the last. |
3 | GL_LINE_LOOP Draws a connected group of line segments from the first vertex to the last, again back to the first. |
4 | GL_TRIANGLES Treats each triplet of vertices as an independent triangle. |
5 | GL_TRIANGLE_STRIP Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. |
6 | GL_TRIANGLE_FAN Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. |
7 | GL_QUADS Treats each group of four vertices as an independent quadrilateral. |
8 | GL_QUAD_STRIP Draws a connected group of quadrilaterals. One quadrilateral is defined for each pair of vertices presented after the first pair. |
9 | GL_POLYGON Draws a single, convex polygon. Vertices 1,…,n define this polygon. |
Let us see some examples using glBegin() parameters.
import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.swing.JFrame; public class LineStrip implements GLEventListener { @Override public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin (GL2.GL_LINE_STRIP); gl.glVertex3f(-0.50f,-0.75f, 0); gl.glVertex3f(0.7f,0.5f, 0); gl.glVertex3f(0.70f,-0.70f, 0); gl.glVertex3f(0f,0.5f, 0); gl.glEnd(); } @Override public void dispose(GLAutoDrawable arg0) { //method body } @Override public void init(GLAutoDrawable arg0) { // method body } @Override public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) { // method body } public static void main(String[] args) { //getting the capabilities object of GL2 profile final GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); // The canvas final GLCanvas glcanvas = new GLCanvas(capabilities); LineStrip r = new LineStrip(); glcanvas.addGLEventListener(r); glcanvas.setSize(400, 400); //creating frame final JFrame frame = new JFrame ("LineStrip"); //adding canvas to frame frame.getContentPane().add(glcanvas); frame.setSize(frame.getContentPane().getPreferredSize()); frame.setVisible(true); }//end of main }//end of classimport javax.media.opengl.GL2;
If you compile and execute the above code, the following output is generated −
public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin (GL2.GL_LINE_LOOP); gl.glVertex3f( -0.50f, -0.75f, 0); gl.glVertex3f(0.7f, .5f, 0); gl.glVertex3f(0.70f, -0.70f, 0); gl.glVertex3f(0f, 0.5f, 0); gl.glEnd(); }
If you replace the display() method of any of the basic template programs with the above code, compile, and execute it, the following output is generated −
public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin(GL2.GL_TRIANGLES); // Drawing Using Triangles gl.glVertex3f(0.5f,0.7f,0.0f); // Top gl.glVertex3f(-0.2f,-0.50f,0.0f); // Bottom Left gl.glVertex3f(0.5f,-0.5f,0.0f); // Bottom Right gl.glEnd(); }
If you replace the display() method of any of the basic template programs with the above code, compile, and execute it, the following output is generated −
public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin (GL2.GL_TRIANGLE_STRIP); gl.glVertex3f(0f,0.5f,0); gl.glVertex3f(-0.50f,-0.75f,0); gl.glVertex3f(0.28f,0.06f,0); gl.glVertex3f(0.7f,0.5f,0); gl.glVertex3f(0.7f,-0.7f,0); gl.glEnd(); }
If you replace the display() method of any of the basic template programs with the above code, compile and execute it, the following output is generated −
public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin(GL2.GL_QUADS); gl.glVertex3f( 0.0f,0.75f,0); gl.glVertex3f(-0.75f,0f,0); gl.glVertex3f(0f,-0.75f,0); gl.glVertex3f(0.75f,0f,0); gl.glEnd(); }
If you replace the display() method of any of the basic template programs with the above code, compile, and execute it, the following output is generated −
public void display(GLAutoDrawable drawable) { final GL2 gl = drawable.getGL().getGL2(); gl.glBegin(GL2.GL_POLYGON); gl.glVertex3f(0f,0.5f,0f); gl.glVertex3f(-0.5f,0.2f,0f); gl.glVertex3f(-0.5f,-0.2f,0f); gl.glVertex3f(0f,-0.5f,0f); gl.glVertex3f(0f,0.5f,0f); gl.glVertex3f(0.5f,0.2f,0f); gl.glVertex3f(0.5f,-0.2f,0f); gl.glVertex3f(0f,-0.5f,0f); gl.glEnd(); }
If you replace display() method of any of the basic template programs with the above code, compile, and execute it, the following output is generated −