Generics allow you to define the specification of the data type of programming elements in a class or a method, until it is actually used in the program. In other words, generics allow you to write a class or method that can work with any data type.
You write the specifications for the class or the method, with substitute parameters for data types. When the compiler encounters a constructor for the class or a function call for the method, it generates code to handle the specific data type. A simple example would help understanding the concept −
using System; using System.Collections.Generic; namespace GenericApplication { public class MyGenericArray<T> { private T[] array; public MyGenericArray(int size) { array = new T[size + 1]; } public T getItem(int index) { return array[index]; } public void setItem(int index, T value) { array[index] = value; } } class Tester { static void Main(string[] args) { //declaring an int array MyGenericArray<int> intArray = new MyGenericArray<int>(5); //setting values for (int c = 0; c < 5; c++) { intArray.setItem(c, c*5); } //retrieving the values for (int c = 0; c < 5; c++) { Console.Write(intArray.getItem(c) + " "); } Console.WriteLine(); //declaring a character array MyGenericArray<char> charArray = new MyGenericArray<char>(5); //setting values for (int c = 0; c < 5; c++) { charArray.setItem(c, (char)(c+97)); } //retrieving the values for (int c = 0; c< 5; c++) { Console.Write(charArray.getItem(c) + " "); } Console.WriteLine(); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
0 5 10 15 20 a b c d e
Generics is a technique that enriches your programs in the following ways −
It helps you to maximize code reuse, type safety, and performance.
You can create generic collection classes. The .NET Framework class library contains several new generic collection classes in the System.Collections.Generic namespace. You may use these generic collection classes instead of the collection classes in the System.Collections namespace.
You can create your own generic interfaces, classes, methods, events, and delegates.
You may create generic classes constrained to enable access to methods on particular data types.
You may get information on the types used in a generic data type at run-time by means of reflection.
In the previous example, we have used a generic class; we can declare a generic method with a type parameter. The following program illustrates the concept −
using System; using System.Collections.Generic; namespace GenericMethodAppl { class Program { static void Swap<T>(ref T lhs, ref T rhs) { T temp; temp = lhs; lhs = rhs; rhs = temp; } static void Main(string[] args) { int a, b; char c, d; a = 10; b = 20; c = 'I'; d = 'V'; //display values before swap: Console.WriteLine("Int values before calling swap:"); Console.WriteLine("a = {0}, b = {1}", a, b); Console.WriteLine("Char values before calling swap:"); Console.WriteLine("c = {0}, d = {1}", c, d); //call swap Swap<int>(ref a, ref b); Swap<char>(ref c, ref d); //display values after swap: Console.WriteLine("Int values after calling swap:"); Console.WriteLine("a = {0}, b = {1}", a, b); Console.WriteLine("Char values after calling swap:"); Console.WriteLine("c = {0}, d = {1}", c, d); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Int values before calling swap: a = 10, b = 20 Char values before calling swap: c = I, d = V Int values after calling swap: a = 20, b = 10 Char values after calling swap: c = V, d = I
You can define a generic delegate with type parameters. For example −
delegate T NumberChanger<T>(T n);
The following example shows use of this delegate −
using System; using System.Collections.Generic; delegate T NumberChanger<T>(T n); namespace GenericDelegateAppl { class TestDelegate { static int num = 10; public static int AddNum(int p) { num += p; return num; } public static int MultNum(int q) { num *= q; return num; } public static int getNum() { return num; } static void Main(string[] args) { //create delegate instances NumberChanger<int> nc1 = new NumberChanger<int>(AddNum); NumberChanger<int> nc2 = new NumberChanger<int>(MultNum); //calling the methods using the delegate objects nc1(25); Console.WriteLine("Value of Num: {0}", getNum()); nc2(5); Console.WriteLine("Value of Num: {0}", getNum()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Value of Num: 35 Value of Num: 175