Events are user actions such as key press, clicks, mouse movements, etc., or some occurrence such as system generated notifications. Applications need to respond to events when they occur. For example, interrupts. Events are used for inter-process communication.
The events are declared and raised in a class and associated with the event handlers using delegates within the same class or some other class. The class containing the event is used to publish the event. This is called the publisher class. Some other class that accepts this event is called the subscriber class. Events use the publisher-subscriber model.
A publisher is an object that contains the definition of the event and the delegate. The event-delegate association is also defined in this object. A publisher class object invokes the event and it is notified to other objects.
A subscriber is an object that accepts the event and provides an event handler. The delegate in the publisher class invokes the method (event handler) of the subscriber class.
To declare an event inside a class, first of all, you must declare a delegate type for the even as:
public delegate string BoilerLogHandler(string str);
then, declare the event using the event keyword −
event BoilerLogHandler BoilerEventLog;
The preceding code defines a delegate named BoilerLogHandler and an event named BoilerEventLog, which invokes the delegate when it is raised.
using System; namespace SampleApp { public delegate string MyDel(string str); class EventProgram { event MyDel MyEvent; public EventProgram() { this.MyEvent += new MyDel(this.WelcomeUser); } public string WelcomeUser(string username) { return "Welcome " + username; } static void Main(string[] args) { EventProgram obj1 = new EventProgram(); string result = obj1.MyEvent("Howcodex"); Console.WriteLine(result); } } }
When the above code is compiled and executed, it produces the following result −
Welcome Howcodex