Now that we are well acquainted with Socket.IO, let us write a chat application, which we can use to chat on different chat rooms. We will allow users to choose a username and allow them to chat using them. So first, let us set up our HTML file to request for a username −
<!DOCTYPE html> <html> <head> <title>Hello world</title> </head> <script src = "/socket.io/socket.io.js"></script> <script> var socket = io(); </script> <body> <input type = "text" name = "name" value = "" placeholder = "Enter your name!"> <button type = "button" name = "button">Let me chat!</button> </body> </html>
Now that we have set up our HTML to request for a username, let us create the server to accept connections from the client. We will allow people to send their chosen usernames using the setUsername event. If a user exists, we will respond by a userExists event, else using a userSet event.
var app = require('express')(); var http = require('http').Server(app); var io = require('socket.io')(http); app.get('/', function(req, res) { res.sendfile('index.html'); }); users = []; io.on('connection', function(socket) { console.log('A user connected'); socket.on('setUsername', function(data) { if(users.indexOf(data) > -1) { users.push(data); socket.emit('userSet', {username: data}); } else { socket.emit('userExists', data + ' username is taken! Try some other username.'); } }) }); http.listen(3000, function() { console.log('listening on localhost:3000'); });
We need to send the username to the server when people click on the button. If user exists, we show an error message; else, we show a messaging screen −
<!DOCTYPE html> <html> <head> <title>Hello world</title> </head> <script src = "/socket.io/socket.io.js"></script> <script> var socket = io(); function setUsername() { socket.emit('setUsername', document.getElementById('name').value); }; var user; socket.on('userExists', function(data) { document.getElementById('error-container').innerHTML = data; }); socket.on('userSet', function(data) { user = data.username; document.body.innerHTML = '<input type = "text" id = "message">\ <button type = "button" name = "button" onclick = "sendMessage()">Send</button>\ <div id = "message-container"></div>'; }); function sendMessage() { var msg = document.getElementById('message').value; if(msg) { socket.emit('msg', {message: msg, user: user}); } } socket.on('newmsg', function(data) { if(user) { document.getElementById('message-container').innerHTML += '<div><b>' + data.user + '</b>: ' + data.message + '</div>' } }) </script> <body> <div id = "error-container"></div> <input id = "name" type = "text" name = "name" value = "" placeholder = "Enter your name!"> <button type = "button" name = "button" onclick = "setUsername()"> Let me chat! </button> </body> </html>
Now if you connect two clients with same username, it will give you an error as shown in the screenshot below −
Once you have provided an acceptable username, you will be taken to a screen with a message box and a button to send messages. Now, we have to handle and direct the messages to the connected client. For that, modify your app.js file to include the following changes −
var app = require('express')(); var http = require('http').Server(app); var io = require('socket.io')(http); app.get('/', function(req, res) { res.sendfile('index.html'); }); users = []; io.on('connection', function(socket) { console.log('A user connected'); socket.on('setUsername', function(data) { console.log(data); if(users.indexOf(data) > -1) { socket.emit('userExists', data + ' username is taken! Try some other username.'); } else { users.push(data); socket.emit('userSet', {username: data}); } }); socket.on('msg', function(data) { //Send message to everyone io.sockets.emit('newmsg', data); }) }); http.listen(3000, function() { console.log('listening on localhost:3000'); });
Now connect any number of clients to your server, provide them a username and start chatting! In the following example, we have connected two clients with names Ayush and Harshit and sent some messages from both the clients −